- The Locust of MM2 innocent players win by surviving until the timer ends or reaching a valid escape condition.
- Primary objective: Stay alive, gather information, and avoid giving the Locust an easy elimination.
- Gun rule: The Sheriff is the only confirmed role whose shot can instantly eliminate the Locust.
- Best priority: Support the Sheriff without taking unnecessary risks around the dropped gun.
- Role limit: Innocents are the default faction and make up the remaining players in each round.
The Locust of MM2 innocent Role Explained
The The Locust of MM2 innocent role is the default faction assigned to players who are neither the Locust nor the Sheriff. Innocents do not begin with a confirmed weapon or a direct attack option. Their strength comes from survival, awareness, cooperation, and careful movement across the map.
In the pre-alpha build described for September 4, 2026, each round contains three confirmed roles: Locust, Innocent, and Sheriff. The Locust hunts the server, the Sheriff is a special Innocent with access to the lethal gun interaction, and all remaining players are regular Innocents.
The Innocent win condition is broader than simply hiding until the clock expires. An Innocent can contribute to a successful round by surviving until the timer ends, escaping through a valid map exit zone, or witnessing the Sheriff eliminate the Locust. The 30-key side objective provides a soft reward, but completing it does not end the round.
| Role | Team position | Main objective | Confirmed round-ending action |
|---|---|---|---|
| Locust | Solo hunter | Eliminate every other player | Eliminate the Innocents and Sheriff before time expires |
| Sheriff | One empowered Innocent | Shoot the Locust | One successful shot eliminates the Locust |
| Innocent | Default faction | Survive and assist indirectly | Survive, escape, or witness the Locust’s defeat |
Treat the Innocent role as an information and survival class. You do not need to chase the Locust to help your team; staying alive preserves pressure on the hunter.
Survival
- Avoid isolated routes
- Keep escape options open
- Move when the Locust is nearby
Information
- Watch player behavior
- Track danger sounds and movement
- Identify likely Sheriff positioning
Team Support
- Lead danger away from allies
- Protect the Sheriff’s approach
- Avoid wasting the dropped gun
The lobby side panel is the most reliable role indicator before the round fully begins. The Locust is represented by a horned silhouette, the Sheriff uses a star or badge icon, and Innocents appear with the default outline. If the panel initially shows only Innocents and one Locust, the Sheriff may remain hidden until the role-reveal animation.
The role assignment is locked when the round starts. An Innocent cannot become the Sheriff during the round, and no confirmed mid-round promotion system is described for the pre-alpha build.
Innocent Win Conditions and Round Priorities
Regular Innocents have three confirmed paths to a favorable round result. The first is simple survival: remain alive until the timer expires. The second is escaping through a map exit zone when the map provides that opportunity. The third is witnessing the Sheriff eliminate the Locust.
These conditions make the Innocent role flexible but reactive. You are not required to secure the final elimination, and you should not imitate the Sheriff by contesting every encounter. A good Innocent creates safer conditions for the Sheriff while denying the Locust easy targets.
| Win condition | What the Innocent must do | Main risk | Recommended response |
|---|---|---|---|
| Timer survival | Remain alive until the round timer expires | Being isolated late in the round | Rotate between safe areas and avoid dead ends |
| Map escape | Reach a valid exit zone | Running into the Locust near the exit | Approach after checking nearby routes |
| Sheriff victory | Stay alive while the Sheriff shoots the Locust | Blocking or exposing the Sheriff | Give space and avoid crossing the firing line |
| Side objective | Collect the 30-key objective | Treating the objective as the primary goal | Attempt it only when the route is reasonably safe |
The 30-key side objective is a soft Innocent reward. It does not end the round, so do not risk an otherwise safe position merely to complete it.
Use the following priority order when several objectives are available:
Confirm Your Role
Check the lobby or role-reveal indicators before committing to a route. If you see the default Innocent outline, plan around survival rather than direct combat.
Locate Safe Routes
Identify open paths, nearby turns, and possible exit zones. Avoid moving into rooms with only one entrance unless the Locust is clearly elsewhere.
Read the Danger
Watch for sudden movement, repeated disappearances, or a player approaching from an unexpected direction. Use this information to warn nearby allies through movement and positioning.
Support the Sheriff
If you know or strongly suspect the Sheriff’s location, avoid crossing between the Sheriff and the Locust. Give the Sheriff room to line up the shot.
Choose Survival Over Greed
Take the exit or defensive route when it is available. Optional objectives are useful only when they do not expose you to an avoidable elimination.
A successful Innocent round often looks quiet from the outside. You may not collect the gun or confront the Locust, but every second you survive reduces the hunter’s available time. The best decision is often the one that keeps the round stable.
Dropped Gun Rules for Innocents
The dropped gun is the most important contested object in the round. It is tied to a single map tile, and the Sheriff is positioned near it when the gun-grab phase begins. The Sheriff is the only confirmed role that can use the gun to instantly eliminate the Locust.
An Innocent can reach the gun first and pick it up, but the weapon does not provide a lethal Locust-killing effect in regular Innocent hands. Firing it as an Innocent wastes the shot without eliminating the Locust, leaving the round in a more dangerous state.
| Gun interaction | Innocent result | Strategic value |
|---|---|---|
| Reach the gun first | Innocent can pick it up | Low unless the Sheriff is already dead |
| Fire the gun as an Innocent | Does not eliminate the Locust | Usually a poor trade |
| Leave the gun for the Sheriff | Sheriff can use the lethal shot | Preferred early-round plan |
| Sheriff drops the gun | Another player may reach it | Create distance and reassess |
| Locust reaches the gun | The gun is not confirmed as a Locust weapon | Avoid assumptions and prioritize escape |
If the Sheriff is alive and approaching the gun, avoid grabbing it first. The strongest Innocent contribution is usually keeping the lethal shot available for the role designed to use it.
The Sheriff can lose control of the gun by sprinting into a wall, being hit by the Locust before firing, or switching to the interact tool. Picking up the gun is therefore not the same as securing the round. The Sheriff still needs positioning, timing, and a clear shot.
For Innocents, the gun tile is dangerous because it attracts multiple players and may become a predictable ambush location. Approach only when you have a clear retreat route or when the Sheriff is already dead and the tactical situation has changed.
Innocent Round Checklist:
- Confirm the default Innocent role indicator
- Identify at least two routes away from the gun tile
- Keep an exit zone or open path in mind
- Avoid firing the dropped gun as a regular Innocent
- Leave space for the Sheriff to take the decisive shot
The gun should not become the only focus of the round. The Locust wins by eliminating players, not by controlling the weapon alone. Staying alive and forcing the Locust to spend time searching can be more valuable than touching the objective.
Innocent Survival Tactics Against the Locust
The Locust’s default damage profile is melee or a short-range lunge. Ranged attacks are not equipped by default in the described pre-alpha build. This means spacing and route selection are central to Innocent survival.
Do not wait until the Locust is within striking distance before deciding where to move. Keep your camera and movement pointed toward areas with more than one possible continuation. Sudden turns can help, but they work best when you have already identified the next safe direction.
| Situation | Better Innocent response | Avoid |
|---|---|---|
| Locust is nearby | Move toward open routes and create distance | Backing into a dead end |
| Sheriff is preparing a shot | Stay outside the firing path | Crossing directly between both roles |
| Gun tile is crowded | Rotate away and preserve a retreat option | Fighting for the pickup without a plan |
| Teammate is being chased | Use the commotion to reposition | Following directly behind the Locust |
| Timer is nearly finished | Play conservatively and protect survival | Taking a late optional objective |
Preserve choices. An open route, a nearby turn, and a visible exit give an Innocent more value than standing still near an objective.
Innocents spawn at random tiles across the map, which prevents the Locust from reliably chaining early eliminations. Use the opening moments to understand your surroundings rather than immediately rushing toward the gun or the 30-key objective.
Color coding and silhouette icons provide the primary role cues. Team chat and voice chat are not described as default parts of the round loop, so rely on visible behavior and positioning. If a player repeatedly moves toward isolated targets or appears near sudden eliminations, treat that pattern as a warning without making a reckless accusation.
The Locust can close distance in seconds, so a missed Sheriff shot may leave the Sheriff vulnerable. Innocents should avoid crowding the Sheriff during an encounter. Give the shooter a clear lane, remain ready to draw the Locust away, and move immediately if the shot misses.
A practical Innocent mindset has three parts:
- Preserve distance until the Locust commits to a direction.
- Protect information by observing who moves toward danger and who avoids it.
- Preserve the Sheriff’s opportunity instead of competing for the weapon.
- Preserve time by surviving rather than chasing uncertain objectives.
For the current role structure, the Innocent faction wins through patience. The role is not passive; it controls how many targets remain available and how difficult the Locust’s final search becomes.
The Locust of MM2 innocent FAQ
The role roster and gun rules can change through future patches. The guidance below reflects the confirmed pre-alpha information available for September 4, 2026. For the role overview, see the The Locust of MM2 roles hub.
Use the role icons and in-round behavior as your first reference after an update. New roles, factions, or weapon rules would change the priorities in this guide.
Q: What does The Locust of MM2 innocent mean?
It refers to the default player role in The Locust of MM2. Innocents are not the Locust and are not the Sheriff. Their main objective is to survive, escape through a valid exit, or remain alive while the Sheriff defeats the Locust.
Q: Can an Innocent use the dropped gun to eliminate the Locust?
An Innocent can reportedly pick up the dropped gun, but the weapon does not deal the confirmed lethal effect in regular Innocent hands. The Sheriff is the role whose shot can eliminate the Locust instantly.
Q: Can an Innocent become the Sheriff during a round?
No. Role assignments are locked during the lobby reveal and do not change mid-round in the described pre-alpha build. An Innocent cannot be promoted into the Sheriff slot.
Q: Does collecting the 30 keys make Innocents win?
No. The 30-key objective is a soft reward for Innocents and does not end the round. Prioritize survival, escape routes, and support for the Sheriff before attempting it.
The current roster contains three confirmed roles: Locust, Innocent, and Sheriff. No additional factions, neutral roles, or special characters are confirmed in the referenced pre-alpha information as of September 4, 2026.
For regular Innocents, the most reliable strategy is to stay mobile without becoming reckless. Read the map, preserve escape options, avoid wasting the gun, and allow the Sheriff a clear chance to finish the round.