- The Locust of MM2 innocent guide focuses on survival, awareness, and controlled movement.
- Stay mobile while keeping a clear route toward open space or teammates.
- Use cover carefully because enclosed rooms can become traps during a chase.
- Communicate early when you hear danger cues or notice suspicious movement.
- Treat objectives as secondary until you know where the Locust is positioned.
The Locust of MM2 Innocent Guide: Core Survival Rules
As an innocent, your main objective is to remain alive while helping your team understand where danger is moving. You are not expected to defeat the Locust through direct combat. Your strongest tools are positioning, timing, route planning, and clear communication.
The safest innocent players avoid predictable behavior. They do not remain in one hiding place for an entire round, sprint into unknown rooms without an exit, or stop moving just to type a message. Instead, they create distance, watch the environment, and keep at least one escape option available.
| Survival priority | Why it matters | Practical action |
|---|---|---|
| Awareness | Early information creates reaction time | Watch entrances, corners, and player movement |
| Mobility | Standing still makes pursuit easier | Move between safe positions before danger arrives |
| Positioning | Open routes reduce the chance of being trapped | Prefer areas with two or more exits |
| Communication | Team warnings can redirect nearby players | Use short calls such as “Locust near office” |
| Patience | Panic creates unnecessary mistakes | Wait for a safe opening before crossing a room |
Open Routes
Choose areas with multiple exits, long sightlines, or nearby obstacles. Avoid committing to a room unless you already know how to leave it.
Controlled Movement
Change direction around corners and cover, but do not sprint randomly. Your route should always lead toward another usable position.
Team Awareness
Stay close enough to receive warnings without grouping tightly. A small amount of spacing gives everyone room to escape.
Do not confuse a quiet location with a safe location. The best position is one that gives you information and more than one escape route.
Reading Maps and Choosing Safe Positions
Map knowledge is one of the biggest advantages available to an innocent. Every area should be judged by its exits, visibility, obstacles, and likelihood of becoming a dead end. A hiding place can help for a few seconds, but it should not replace a complete escape plan.
High ground, large objects, lockers, and rooms with cover may interrupt the Locust’s line of sight. However, these options become risky when they have only one entrance or when several players use the same location. If the Locust checks the area, everyone may be forced through the same narrow exit.
Use a simple three-question test before entering any location:
- Where are the exits?
- Can I see or hear danger approaching?
- Where will I move next if this position is discovered?
| Position type | Main benefit | Main risk | Recommended use |
|---|---|---|---|
| Open central area | Better visibility and communication | Little protection during pursuit | Cross quickly, do not camp |
| Room with two exits | Flexible escape options | Doorways can still be watched | Good temporary position |
| Narrow hallway | Easy to monitor from one side | Dangerous if approached from behind | Use only when the rear is clear |
| Locker or small hiding spot | Can break visual contact | May become a dead end | Use briefly, then relocate |
| Elevated area | May delay pursuit or improve visibility | Access can be predictable | Treat as temporary cover |
When moving through a map, avoid taking the same route repeatedly. A predictable loop allows the Locust to anticipate your next turn. Rotate between open routes, obstacle-heavy areas, and team positions whenever possible.
Bathrooms, storage rooms, narrow stairwells, and single-door spaces can become dangerous when the Locust is nearby. Enter them only when you know the area is clear and you have a reason to use it.
Map Movement Patterns
A strong movement pattern uses three stages:
- Observe: Check the nearest entrances and listen for warning sounds.
- Commit: Move decisively toward a known position instead of hesitating in a doorway.
- Reset: Once you reach cover or teammates, choose your next route before danger closes in.
Do not spend the whole round hiding in one location. Even if a hiding spot works once, the Locust may search it later or catch you when you leave. Temporary concealment is most useful when it creates time for the danger to pass or gives you a chance to relocate.
Step-by-Step Innocent Survival Plan
The best innocent strategy is a repeatable routine rather than a single trick. Use the following process at the beginning of each round, whenever the Locust is spotted, and during the final moments when fewer players remain.
Confirm Your Starting Area
Identify the nearest open route, the closest teammates, and at least one alternate direction. Do not rush into a random room before understanding your surroundings.
Create a Safe Rotation
Move between two or three positions instead of camping. Select locations that provide cover, information, and a way to leave without crossing a dangerous bottleneck.
Track Warning Signals
Pay attention to growling, sudden player movement, repeated warnings, and unusual silence in nearby areas. Treat these signs as reasons to reposition, not as proof that danger is directly beside you.
Move Before the Chase Begins
If the Locust is seen near your route, leave early. Use obstacles to break sightlines and avoid turning into a corner without checking the next exit.
Reassess After Every Escape
Once you create distance, do not immediately return to your previous spot. Check the map, update your team, and choose a new route based on the Locust’s last known position.
| Round phase | Innocent objective | Best behavior |
|---|---|---|
| Opening | Learn the map position | Locate exits, teammates, and cover |
| Mid-round | Gather information safely | Rotate between positions and share warnings |
| Active chase | Break pursuit | Use obstacles, turns, and open routes |
| Low-player endgame | Avoid isolation | Stay mobile and coordinate carefully |
| Final escape | Preserve options | Choose the route with the fewest blind corners |
If the round includes keys or another collection objective, do not chase every item immediately. First determine whether the route is safe, whether another player can watch the area, and whether you have a retreat path. An objective is not worth entering a closed room with no backup plan.
Before collecting an objective, identify your retreat route. If you cannot name where you will run after danger appears, wait for a better opportunity.
Chases, Team Calls, and Common Mistakes
A chase is usually decided before the first turn. Innocents who react early can create distance, while players who wait until the Locust is directly beside them often have too few options. The goal is not to run in a straight line forever. The goal is to make pursuit inefficient by forcing turns, breaking visibility, and changing direction at the right moment.
Use obstacles between you and the Locust whenever possible. Corners, walls, large props, and changes in elevation can interrupt direct pursuit. Avoid repeatedly circling the same object because it can leave you with no room to escape if your timing is missed.
Effective Team Calls
Good callouts are short, specific, and useful to players who are not standing beside you. Include the threat, location, and direction when possible.
| Weak callout | Better callout | Why it helps |
|---|---|---|
| “Run!” | “Locust near the office entrance” | Gives a location |
| “It is here” | “Locust moving toward the lockers” | Shows direction |
| “Help me” | “I am chased near the stairs; use the west exit” | Provides actionable information |
| “Safe now” | “Area looks clear for now; keep moving” | Avoids overconfidence |
| “Hide” | “Use the back route; front hallway is blocked” | Suggests a safer option |
Mistakes to Avoid
- Standing still to type: Send a short message while moving toward cover.
- Trusting a quiet area: Silence may mean the Locust is searching nearby.
- Following the largest group: A crowd can become an easy target or block an exit.
- Taking objectives alone: Collection routes may expose you without support.
- Returning too quickly: The Locust may still be controlling the same section of the map.
- Entering a corner without checking: A single turn can remove your escape options.
Running in circles around one prop can feel safe, but it often gives the Locust repeated chances to predict your movement. Break away toward a new route when the opening appears.
When to Hide
Hide briefly when you need to break sight, wait for a patrol to pass, or allow teammates to move into a safer position.
When to Run
Run early when the Locust is approaching, a warning identifies your area, or your current route has become a dead end.
When to Regroup
Regroup after an escape, objective pickup, or major map rotation. Share information before taking another risk.
Innocent Checklist and Endgame Priorities
The final part of the round requires more discipline because there are fewer players available to provide warnings. Avoid assuming that fewer players means the map is safer. It often means there are fewer distractions and fewer opportunities to recover from a mistake.
Use this checklist before moving into a new area:
Innocent Survival Checklist:
- Identify two exits before entering a room
- Keep moving after sending a team warning
- Avoid isolated objectives when the Locust location is unknown
- Relocate after using the same hiding spot
- Save a clear escape route for the endgame
| Endgame situation | Recommended response | Risk to avoid |
|---|---|---|
| Several players remain | Spread out with communication range | Standing in one tight group |
| Teammates are eliminated | Prioritize information and open routes | Exploring alone without a plan |
| Locust location is unknown | Use safe rotations and listen carefully | Camping in a silent room |
| Objective is nearby | Check exits before collecting it | Focusing only on the objective |
| Only a few players remain | Move deliberately and share exact calls | Panic-running into unknown areas |
During the endgame, do not waste time on unnecessary movement. Every relocation should improve your position by giving you better visibility, more space, or a safer route. If another player is being chased, use the distraction to reposition rather than moving toward the danger without a clear purpose.
A controlled sacrifice can sometimes help a teammate escape, but this should not be treated as a default strategy. If you draw attention, move toward an area that gives the other players a realistic escape route. Running into a dead end helps no one.
Your goal is not to look brave. Your goal is to preserve options. Choose routes that keep information, cover, and an exit available for the next few seconds.
The Locust of MM2 Innocent FAQ
Q: What is the most important rule in The Locust of MM2 innocent guide?
Keep moving with a purpose. Maintain awareness, avoid single-exit rooms, and choose routes that leave you at least one reliable escape option.
Q: Should innocents stay together?
Stay close enough to share warnings, but avoid standing tightly together. Moderate spacing gives players more room to dodge, split, and escape.
Q: Are lockers and hiding spots always safe?
No. They can break line of sight for a short time, but they become risky if the Locust knows the location or the area has only one exit.
Q: Should I collect keys or objectives immediately?
Only when the route is reasonably safe. Check the Locust’s last known position, identify your retreat path, and avoid becoming focused on the objective.
A successful innocent round comes from many small decisions: early movement, accurate callouts, smart spacing, and refusing to enter areas without an escape plan.