- The Locust of MM2 Sheriff is the single armed Innocent assigned each round.
- Primary objective: Find and eliminate the Locust before the timer expires.
- Weapon rule: The dropped gun is lethal only when used by the Sheriff.
- Best habit: Prioritize positioning and timing before taking a risky shot.
- Main danger: Missing the shot can leave the Sheriff exposed to a close-range attack.
The Locust of MM2 Sheriff Role Explained
The Locust of MM2 Sheriff is a special Innocent role with a single round-winning responsibility: identify the Locust and shoot them with the dropped gun. Unlike ordinary Innocents, the Sheriff has access to the only confirmed weapon that can immediately end the round. The role is assigned to one player per round, and the assignment remains locked until the round ends.
The Sheriff does not work as a separate faction. Instead, the role is part of the Innocent side, but with an empowered objective. The Locust must eliminate every other player, while ordinary Innocents focus on survival. The Sheriff changes that balance by creating a direct threat against the hunter.
| Role | Team Alignment | Main Objective | Round-Ending Action |
|---|---|---|---|
| Locust | Solo hunter | Eliminate all other players | Defeat the server before the timer expires |
| Sheriff | Special Innocent | Find and shoot the Locust | Hit the Locust once with the dropped gun |
| Innocent | Cooperative survivor | Stay alive and assist indirectly | Survive, escape, or witness the Locust's defeat |
The lobby side panel provides the clearest role information before the action begins. The Locust uses a horned silhouette, the Sheriff uses a star or badge icon, and ordinary Innocents use the default outline. During the role-reveal sequence, the Sheriff may not be visible immediately, so players should wait for the round to fully start before assuming the role list is complete.
Sheriff
- One player per round
- Uses the dropped gun
- Can end the round with one confirmed hit
Locust
- Single enemy role
- Uses melee or short-range pressure
- Wins by eliminating every opponent
Innocent
- Default player role
- Survives until the timer ends
- Should avoid wasting the gun
Check the side panel and the role-reveal animation before moving toward the gun. The badge icon identifies the Sheriff, while the horned silhouette identifies the Locust.
Sheriff Win Condition and Gun Rules
The Sheriff wins by shooting the Locust once with the dropped gun. This is the only confirmed one-shot elimination in the pre-alpha ruleset. The gun is connected to a single tile on each map, and the Sheriff normally begins near that area so the gun-grab phase remains short.
Picking up the weapon does not guarantee a safe victory. The Sheriff can lose control of the gun by being hit before firing, sprinting into a wall, or switching to the interact tool. Because the Locust attacks at close range, hesitation can be more dangerous than a carefully timed shot.
| Gun Situation | What Happens | Recommended Response |
|---|---|---|
| Sheriff picks up the gun | The Sheriff gains the lethal shot | Move to a defensible position |
| Sheriff misses | The gun is no longer a reliable threat | Retreat, create distance, and reassess |
| Sheriff is hit before firing | The Sheriff can lose control of the weapon | Avoid narrow routes and blind corners |
| Sheriff drops the gun | Another player may reach it | Recover it only when the area is safe |
| Innocent picks up the gun | The weapon does not deal lethal damage in Innocent hands | Let the Sheriff reclaim or control the situation |
Ordinary Innocents can reach the gun first, but their shot does not eliminate the Locust. Firing the weapon as an Innocent wastes the round because the Locust remains alive and the gun becomes empty. The safest team behavior is to avoid contesting the gun tile unless the Sheriff is already dead or the weapon has been dropped in a dangerous location.
The Sheriff should also remember that a successful shot depends on identifying the target correctly. The Locust is the only player who must be eliminated. Shooting an Innocent does not fulfill the Sheriff objective and can remove the team’s strongest defensive role from the round.
| Sheriff Priority | Reason | Risk Level |
|---|---|---|
| Secure the gun | Establishes the only confirmed kill threat | Medium |
| Confirm the Locust | Prevents a wasted shot | High |
| Create distance | Reduces the danger of a melee lunge | Low to medium |
| Take a clear shot | Ends the round immediately on a hit | High |
| Reposition after a miss | Prevents an instant counterattack | High |
A missed or poorly timed shot can leave the Sheriff vulnerable within seconds. Do not fire at movement, silhouettes, or suspected players without a clear target.
Step-by-Step Sheriff Strategy
The strongest Sheriff approach is built around information, spacing, and patience. The role is not simply a race to the gun. It is a short tactical sequence where every movement affects the quality of the final shot.
Confirm the Role
Wait for the role-reveal sequence to finish and verify the Sheriff badge in the lobby or side panel. Do not announce the role unnecessarily, because the Locust benefits from knowing exactly whom to pressure.
Secure the Dropped Gun
Reach the gun tile without committing to a narrow corner or dead-end route. Pick up the weapon, then immediately look for an exit path instead of standing still beside the spawn point.
Read the Map
Identify open lanes, turns, exits, and areas where the Locust can approach from cover. Favor spaces that provide visibility and at least one escape route.
Confirm the Locust
Use movement patterns, attacks, and visual role cues to distinguish the Locust from ordinary Innocents. Avoid firing at players who are only running or hiding.
Take the Shot and Reposition
Fire when the Locust is clearly exposed, then move away from the original firing position. If the shot misses, prioritize survival and distance rather than immediately repeating the same angle.
A reliable Sheriff does not need to chase every player. The Locust must approach eventually, so controlling a visible route can be more effective than searching every room. When the timer is moving toward its final phase, use the remaining space carefully and avoid trapping yourself between the hunter and a wall.
| Position Type | Strength | Weakness |
|---|---|---|
| Open corridor | Clear sightline and easier target confirmation | Limited cover |
| Central room | Multiple escape routes | Several approach angles |
| Narrow corner | Quick ambush potential | High risk against a melee lunge |
| Exit zone | Can support Innocent survival | May become predictable |
| Gun tile | Immediate access to the weapon | Likely pressure point for the Locust |
Choose a position that gives you visibility, a retreat route, and enough time to react. The best Sheriff location is rarely the most concealed one.
Sheriff and Innocent Team Coordination
The Sheriff is stronger when ordinary Innocents understand their supporting role. Innocents cannot end the round with the gun, but they can create information, draw attention away from the Sheriff, and survive long enough to keep pressure on the Locust.
Innocents should avoid crowding the Sheriff around the gun tile. Too many players in one area make identification harder and give the Locust more opportunities to attack through confusion. Instead, spread across nearby routes and watch for unusual movement, sudden disappearances, or a player forcing others away from the weapon.
Scout
Watch routes and report suspicious movement through available team communication.
Distract
Keep distance from the Locust and avoid blocking the Sheriff's line of sight.
Survive
Use exits, open areas, and route changes to remain alive until the timer ends.
Protect
Avoid taking the gun unless the Sheriff is dead or the weapon must be moved.
The round has three mutually exclusive outcomes. The Locust wins by eliminating the other players before the timer ends. The Sheriff wins by landing the decisive shot. Innocents can win by surviving until the timer expires, escaping through a map exit zone, or witnessing the Sheriff eliminate the Locust.
| Team Outcome | Required Condition | Sheriff Relevance |
|---|---|---|
| Locust victory | Every Innocent and the Sheriff are eliminated | Avoided if the Sheriff lands the shot |
| Sheriff victory | The Locust is hit once by the Sheriff | Immediate round-ending result |
| Innocent victory | Timer expires, escape succeeds, or Locust is defeated | Sheriff can create the opening |
| Side objective reward | The 30-key objective is completed | Does not end the round |
The 30-key side objective can provide a soft reward for Innocents, but it does not replace the survival objective. Players should not abandon a safe route merely to complete it while the Locust is nearby.
Share useful information without flooding the round with guesses. A confirmed location, route, or attack is more valuable than repeated accusations.
Sheriff Checklist and FAQ
Use this checklist to practice the main responsibilities of the role. It emphasizes confirmed mechanics rather than risky habits or unverified role assumptions.
Sheriff Round Checklist:
- Confirm the Sheriff badge before leaving the reveal area
- Reach the dropped gun without entering a dead-end route
- Identify the Locust before firing
- Keep an escape path open after picking up the weapon
- Reposition immediately after a missed or uncertain shot
The current pre-alpha ruleset confirms three roles: Locust, Innocent, and Sheriff. No additional factions, neutral roles, or special characters are confirmed in the available rules. Role assignments are locked at the lobby reveal, so an Innocent cannot become the Sheriff during the round.
Q: How does the Sheriff win in The Locust of MM2?
The Sheriff wins by shooting the Locust once with the dropped gun. The Sheriff's hit is the confirmed one-shot round-ending action.
Q: Can an Innocent use the dropped gun to eliminate the Locust?
No. An Innocent can pick up the gun, but the weapon does not deal lethal damage in Innocent hands. Firing it can waste the round.
Q: Can the Sheriff lose the gun before firing?
Yes. The Sheriff can drop the gun by sprinting into a wall, being hit before the shot, or switching to the interact tool.
Q: Can an Innocent become the Sheriff mid-round?
No. Role assignments are locked during the lobby reveal and do not change during the round.
The Sheriff’s advantage is not unlimited firepower. It is one decisive opportunity, supported by good spacing, accurate identification, and disciplined movement.